Mission Library

Dug's Beach Party
Measuring Daylight Patterns
Grades K-1


The Mission
21 min

Storyline

The crew helps Dug track patterns of daylight for his beach spot.

Dug has started up a beach spot and hopes this place will be a great business. However, he needs the crew's help to track the daylight to find the right spot to place the umbrellas so that his guests don't get sunburned. He also needs help with a device that will tell time, so that the Space Pelican Calypso band knows when to play.

3-Dimensional Science

Phenomenon

The sun appears to travel across the sky in a way that can be observed and predicted.

Science and Engineering Practices

Constructing Explanations and Designing Solutions

  • Make observations (firsthand or from media) to construct an evidence-based account for natural phenomena.

  • Generate and/or compare multiple solutions to a problem.

Crosscutting Concepts

Patterns

  • Children recognize that patterns in the natural and human designed world can be observed, used to describe phenomena, and used as evidence.

Cause and Effect

  • Students learn that events have causes that generate observable patterns. They design simple tests to gather evidence to support or refute their own ideas about causes.

Disciplinary Core Ideas

ESS1.B: Earth and the Solar System

  • Patterns of movement of the sun, moon, and stars as seen from Earth can be observed, described, and predicted.

ETS1.A: Defining and Delimiting Engineering Problems

  • A situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions. Asking questions, making observations, and gathering information are helpful in thinking about problems. Before beginning to design a solution, it is important to clearly understand the problem.

ETS1.B: Developing Possible Solutions

  • Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s solutions to other people. To design something complicated, one may need to break the problem into parts and attend to each part separately but must then bring the parts together to test the overall plan.

Resources
Targeted Standards
Timeline
Skills in Action