ExtractionInformation Transfer4th Grade
Storyline
The crew will use data to design a method for getting an extraction plan to Cobalt without being detected.
Cobalt and Leon are undercover investigating a new scrap metal operation on Skline. We need to get Cobalt out ASAP as suspicion of him is increasing. The crew will design a way to use patterns to communicate extraction details to Cobalt without being discovered by Scorpio and his surveillance guards. Students will need to decode and encode messages to Cobalt from Mission Command.
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Phenomenon
Patterns can be used to transfer information.
Science and Engineering Practices
Asking Questions and Defining Problems
Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.
Analyzing and Interpreting Data
Compare and contrast data collected by different groups in order to discuss similarities and differences in their findings.
Analyze data to refine a problem statement or the design of a proposed object, tool, or process.
Use data to evaluate and refine design solutions.
Constructing Explanations and Designing Solutions
Use evidence (e.g., measurements, observations, patterns) to construct or support an explanation or design a solution to a problem.
Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design solution.
Obtaining, Evaluating, and Communicating Information
Read and comprehend grade appropriate complex texts and/or other reliable media to summarize and obtain scientific and technical ideas and describe how they are supported by evidence.
Combine information in written text with that contained in corresponding tables, diagrams, and/or charts to support the engagement in other scientific and/or engineering practices.
Crosscutting Concepts
Patterns
Students identify similarities and differences in order to sort and classify natural objects and designed products. They identify patterns related to time, including simple rates of change and cycles, and to use these patterns to make predictions.
Disciplinary Core Ideas
PS4.C: Information Technologies and Instrumentation
Patterns can encode, send, receive and decode information.
ETS1.C: Optimizing the Design Solution
Different solutions need to be tested in order to determine which of them best solves the problem, given the criteria and the constraints.