Mission Library

Extraction
Information Transfer
4th Grade


The Mission
35 min

Storyline

The crew will use data to design a method for getting an extraction plan to Cobalt without being detected.

Cobalt and Leon are undercover investigating a new scrap metal operation on Skline. We need to get Cobalt out ASAP as suspicion of him is increasing. The crew will design a way to use patterns to communicate extraction de...

3-Dimensional Science

Phenomenon

Patterns can be used to transfer information.

Science and Engineering Practices

Asking Questions and Defining Problems

  • Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.

Analyzing and Interpreting Data

  • Compare and contrast data collected by different groups in order to discuss similarities and differences in their findings.

  • Analyze data to refine a problem statement or the design of a proposed object, tool, or process.

  • Use data to evaluate and refine design solutions.

Constructing Explanations and Designing Solutions

  • Use evidence (e.g., measurements, observations, patterns) to construct or support an explanation or design a solution to a problem.

  • Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design solution.

Obtaining, Evaluating, and Communicating Information

  • Read and comprehend grade appropriate complex texts and/or other reliable media to summarize and obtain scientific and technical ideas and describe how they are supported by evidence.

  • Combine information in written text with that contained in corresponding tables, diagrams, and/or charts to support the engagement in other scientific and/or engineering practices.

Crosscutting Concepts

Patterns

  • Students identify similarities and differences in order to sort and classify natural objects and designed products. They identify patterns related to time, including simple rates of change and cycles, and to use these patterns to make predictions.

Disciplinary Core Ideas

PS4.C: Information Technologies and Instrumentation

  • Patterns can encode, send, receive and decode information.

ETS1.C: Optimizing the Design Solution

  • Different solutions need to be tested in order to determine which of them best solves the problem, given the criteria and the constraints.

Resources
Targeted Standards
Timeline
0:00

Mission Start and Briefing

1:27

Docking Port Navigation

4:43

Problem 1 - Confusing Code

4:54

Students Receive Information

7:04

Investigation

10:39

Decision Point

13:02

Students Receive Information

19:10

Student Design

25:10

Student Design Review

31:37

End

Skills in Action
CollaborationCommunicationComprehensionCritical ThinkingData LiteracyDecision-MakingInitiativeMetacognitionProblem SolvingResilience